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	<title>Comments for Valimar Design</title>
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	<link>http://valimardesign.com</link>
	<description>A blog about HTML, XML, XHTML, CSS, Javascript, and more!</description>
	<lastBuildDate>Mon, 28 Jun 2010 09:29:39 +0000</lastBuildDate>
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		<title>Comment on More Updates on Valimar Design&#8217;s Move to WordPress 3 by Starlight</title>
		<link>http://valimardesign.com/2010/06/updating-to-wordpress-3/comment-page-1/#comment-25</link>
		<dc:creator>Starlight</dc:creator>
		<pubDate>Mon, 28 Jun 2010 09:29:39 +0000</pubDate>
		<guid isPermaLink="false">http://valimardesign.com/?p=585#comment-25</guid>
		<description>I&#039;ll be doing work on the CSS a little around here.  The &#039;select&#039; and &#039;option&#039;  CSS is a little messed up and the text matches the background.  So I gotta change that, of course.  I&#039;m probably going to revise that theme testing area as well, to include form, list, table, and structural elements.  That way it&#039;ll be easier to test those.  Good luck on vacation!!!</description>
		<content:encoded><![CDATA[<p>I&#8217;ll be doing work on the CSS a little around here.  The &#8216;select&#8217; and &#8216;option&#8217;  CSS is a little messed up and the text matches the background.  So I gotta change that, of course.  I&#8217;m probably going to revise that theme testing area as well, to include form, list, table, and structural elements.  That way it&#8217;ll be easier to test those.  Good luck on vacation!!!</p>
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		<title>Comment on Five Things “The Elder Scrolls V” will need to Succeed. by Josh</title>
		<link>http://valimardesign.com/2010/06/5-things-tes5-will-need/comment-page-1/#comment-24</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Sat, 26 Jun 2010 15:46:27 +0000</pubDate>
		<guid isPermaLink="false">http://valimardesign.com/?p=595#comment-24</guid>
		<description>The scale of the game is what most-perplexes me, and gives me many ideas on how it could expand.

On the map of Cyrodiil, there&#039;s a scale of 250 miles, and it shows that Cyrodiil is about 1,000 miles wide! In game, however, it&#039;s about 10 to 20 miles wide. The city itself, by the scale of the map, should be about 100 miles wide, and Lake Rumare should be 60 miles wide in some parts. Heck, the bay region near Bravil and Leyawin is some 200 miles wide! Bravil itself, which is supposed to be something less than a mile wide, ends up looking like it&#039;s 50 miles wide on the map!

For it to be accurate, a grand portion of traveling would be through forests and over impossible mountain passes, and swimming in rivers through a heavy current. For the gameplay to really be involved, all of Tamriel would have to have an accurate scale. To do this, there would be more villages in between towns, and towns in between cities. But it would be so vast that these places would be far and in-between. The game would rely on a lot of exploration, but it&#039;d still have to have a good fast-travel system.

Places such as High Rock, Hammerfell, Skyrim, Morrowind, Black Marsh (Argonia), Elsweyr, Valenwood, along with Cyrodiil, and the Summerset Isles would need to be present and in accurate scale. The possibility of having Solsteim, north of Morrowind in the Sea of Ghosts, would be a good one. An extension of this would be to have several of the smaller islands surrounding Tamriel involved in the next game, along with (hypothetically), Akavir and/or Atmora + Aldmeris, and any other southern hemisphere continents there may be besides Aldmeris. It&#039;d be that kind of game that would be released in expansion packs for each area. Custom quest-lines could be created, along with the NPCs and goals, rules, and rewards to be involved. There&#039;d be so many quests to begin with that custom quest-lines may not be needed, one would think. Well, I think if an Elder Scrolls V was released and it wasn&#039;t so much an MMO as just a Single-Player - slash - multiplayer option game, that it&#039;d become very popular. But only the MMOs make it because they get the money from their users while their users keep playing. That money is used to release more expansions to get even more people into it. Face it - MMO may be the only way to expand Tamriel and its surrounding lands into an accurate scope and have awesome game play.</description>
		<content:encoded><![CDATA[<p>The scale of the game is what most-perplexes me, and gives me many ideas on how it could expand.</p>
<p>On the map of Cyrodiil, there&#8217;s a scale of 250 miles, and it shows that Cyrodiil is about 1,000 miles wide! In game, however, it&#8217;s about 10 to 20 miles wide. The city itself, by the scale of the map, should be about 100 miles wide, and Lake Rumare should be 60 miles wide in some parts. Heck, the bay region near Bravil and Leyawin is some 200 miles wide! Bravil itself, which is supposed to be something less than a mile wide, ends up looking like it&#8217;s 50 miles wide on the map!</p>
<p>For it to be accurate, a grand portion of traveling would be through forests and over impossible mountain passes, and swimming in rivers through a heavy current. For the gameplay to really be involved, all of Tamriel would have to have an accurate scale. To do this, there would be more villages in between towns, and towns in between cities. But it would be so vast that these places would be far and in-between. The game would rely on a lot of exploration, but it&#8217;d still have to have a good fast-travel system.</p>
<p>Places such as High Rock, Hammerfell, Skyrim, Morrowind, Black Marsh (Argonia), Elsweyr, Valenwood, along with Cyrodiil, and the Summerset Isles would need to be present and in accurate scale. The possibility of having Solsteim, north of Morrowind in the Sea of Ghosts, would be a good one. An extension of this would be to have several of the smaller islands surrounding Tamriel involved in the next game, along with (hypothetically), Akavir and/or Atmora + Aldmeris, and any other southern hemisphere continents there may be besides Aldmeris. It&#8217;d be that kind of game that would be released in expansion packs for each area. Custom quest-lines could be created, along with the NPCs and goals, rules, and rewards to be involved. There&#8217;d be so many quests to begin with that custom quest-lines may not be needed, one would think. Well, I think if an Elder Scrolls V was released and it wasn&#8217;t so much an MMO as just a Single-Player &#8211; slash &#8211; multiplayer option game, that it&#8217;d become very popular. But only the MMOs make it because they get the money from their users while their users keep playing. That money is used to release more expansions to get even more people into it. Face it &#8211; MMO may be the only way to expand Tamriel and its surrounding lands into an accurate scope and have awesome game play.</p>
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		<title>Comment on Windows 8??? by Josh</title>
		<link>http://valimardesign.com/2009/11/windows-8/comment-page-1/#comment-21</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Sun, 20 Dec 2009 13:03:03 +0000</pubDate>
		<guid isPermaLink="false">http://dev.valimardesign.com/?p=447#comment-21</guid>
		<description>Windows 8 will probably involve a lot of what Chrome OS does - more emphasis on the internet, instead of on improving greatly the technologies that already exist, such as 3D graphics, file system reliability, lowering of power consumption, more reliable error detection and correction, and better support for both up-and-coming hardware/software as well as backward compatibility.

The internet needs to stop being so much of an emphasis when it comes to operating systems. What operating systems need is an emphasis on making hard drive and memory operations FAR more efficient. If this is not done, then an operating system is not worth one-tenth what went into it, let alone one-tenth of what the price of it is per single license.

IE9, CSS3, and HTML5 are all new things that should be considered apart from Operating Systems. Of course OS should support the browsers, and the browsers should support the standards, but there&#039;s nothing more important than having an efficient operating system behind it all, operating the hardware in a reliable manner. I mean, when the freaking defrag NTFS turns on lickity-split, right when I get into a game, that&#039;s just bullcrap! That is completely unacceptable, to be running an intensive process over top something like Oblivion. And no matter how you schedule the damned things, the processes will always manage to run when you don&#039;t want them to. On the other hand, I can keep a computer running on idle for 10 hours and those same processes never run then! On the Task Scheduler, it says to put those processes on ONLY if the computer is IDLE, not when it&#039;s running with 50% memory usage, at 110 MB/s HDD speed, and running a graphics-intensive game!!!

So much emphasis on the internet has blinded the programmers of recent software - blinded them from the hardware that runs it. When a hard drive that is supposed to be efficient crashes for what seems like no reason, yet the OS is acting like an idiot, there&#039;s obviously a big correlation. Even Windows 7 has its problems in those areas, and the automatic control of an OS should not be so automatic when it comes to power users like me. I want my computer running as I want it - not as some programmer or designers 3,000 miles away wants it. Task Scheduling is for those who easily forget, which is most people (this is not a demerit, though). Task Scheduling for intensive processes should have a little better customization. Instead, I need to use regedit for everything, then it works. Just seems there should be an easier way don&#039;t it?</description>
		<content:encoded><![CDATA[<p>Windows 8 will probably involve a lot of what Chrome OS does &#8211; more emphasis on the internet, instead of on improving greatly the technologies that already exist, such as 3D graphics, file system reliability, lowering of power consumption, more reliable error detection and correction, and better support for both up-and-coming hardware/software as well as backward compatibility.</p>
<p>The internet needs to stop being so much of an emphasis when it comes to operating systems. What operating systems need is an emphasis on making hard drive and memory operations FAR more efficient. If this is not done, then an operating system is not worth one-tenth what went into it, let alone one-tenth of what the price of it is per single license.</p>
<p>IE9, CSS3, and HTML5 are all new things that should be considered apart from Operating Systems. Of course OS should support the browsers, and the browsers should support the standards, but there&#8217;s nothing more important than having an efficient operating system behind it all, operating the hardware in a reliable manner. I mean, when the freaking defrag NTFS turns on lickity-split, right when I get into a game, that&#8217;s just bullcrap! That is completely unacceptable, to be running an intensive process over top something like Oblivion. And no matter how you schedule the damned things, the processes will always manage to run when you don&#8217;t want them to. On the other hand, I can keep a computer running on idle for 10 hours and those same processes never run then! On the Task Scheduler, it says to put those processes on ONLY if the computer is IDLE, not when it&#8217;s running with 50% memory usage, at 110 MB/s HDD speed, and running a graphics-intensive game!!!</p>
<p>So much emphasis on the internet has blinded the programmers of recent software &#8211; blinded them from the hardware that runs it. When a hard drive that is supposed to be efficient crashes for what seems like no reason, yet the OS is acting like an idiot, there&#8217;s obviously a big correlation. Even Windows 7 has its problems in those areas, and the automatic control of an OS should not be so automatic when it comes to power users like me. I want my computer running as I want it &#8211; not as some programmer or designers 3,000 miles away wants it. Task Scheduling is for those who easily forget, which is most people (this is not a demerit, though). Task Scheduling for intensive processes should have a little better customization. Instead, I need to use regedit for everything, then it works. Just seems there should be an easier way don&#8217;t it?</p>
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		<title>Comment on Google Chrome OS &#8211; The Future? by Josh</title>
		<link>http://valimardesign.com/2009/12/google-chrome-os-the-future/comment-page-1/#comment-20</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Sun, 20 Dec 2009 10:21:53 +0000</pubDate>
		<guid isPermaLink="false">http://dev.valimardesign.com/?p=471#comment-20</guid>
		<description>The internet does more damage to social intelligence as well as physical health than alcohol addiction does in the same quantities. If people use Chrome OS wisely and keep to only four or less hours online, then it isn&#039;t dangerous. However, Chrome OS will be another of those things that make the internet more appealing. This is very disturbing news indeed. As great of a tool for information as the internet is, it carries a lot of burden within it in addition. It is a Pandora&#039;s Box - literally!

In coming years, this generation may very well be known as the generation that dies before the previous generation. Aging, weight, interpersonal relationships - all this is affected negatively, and to a catastrophic extent. So many people spend too much time online, and it is part of what has destroyed the natural ability of people to reason, use logic, and succeed in their jobs and relationships. It is part of the reason that this nation (USA) went from a reasonable and survivable capitalism to one that is a &quot;dog eats dog&quot; sort of capitalism where everyone is just a number, and not a name. Although to some extent society has been like this in the past, the internet fuels the continuation of this ancient cycle, and is another of those things like religious wars that set us all back, and prevent us from seeing the world clearly.</description>
		<content:encoded><![CDATA[<p>The internet does more damage to social intelligence as well as physical health than alcohol addiction does in the same quantities. If people use Chrome OS wisely and keep to only four or less hours online, then it isn&#8217;t dangerous. However, Chrome OS will be another of those things that make the internet more appealing. This is very disturbing news indeed. As great of a tool for information as the internet is, it carries a lot of burden within it in addition. It is a Pandora&#8217;s Box &#8211; literally!</p>
<p>In coming years, this generation may very well be known as the generation that dies before the previous generation. Aging, weight, interpersonal relationships &#8211; all this is affected negatively, and to a catastrophic extent. So many people spend too much time online, and it is part of what has destroyed the natural ability of people to reason, use logic, and succeed in their jobs and relationships. It is part of the reason that this nation (USA) went from a reasonable and survivable capitalism to one that is a &#8220;dog eats dog&#8221; sort of capitalism where everyone is just a number, and not a name. Although to some extent society has been like this in the past, the internet fuels the continuation of this ancient cycle, and is another of those things like religious wars that set us all back, and prevent us from seeing the world clearly.</p>
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		<title>Comment on Google Chrome OS &#8211; The Future? by Re: Google Chrome OS &#8211; The Future? &#187; Valimar Design &#8211; Developers Lounge</title>
		<link>http://valimardesign.com/2009/12/google-chrome-os-the-future/comment-page-1/#comment-19</link>
		<dc:creator>Re: Google Chrome OS &#8211; The Future? &#187; Valimar Design &#8211; Developers Lounge</dc:creator>
		<pubDate>Sun, 20 Dec 2009 09:54:41 +0000</pubDate>
		<guid isPermaLink="false">http://dev.valimardesign.com/?p=471#comment-19</guid>
		<description>[...] A Blog for Valimar Design about HTML, XML, XHTML, CSS, jQuery, SQL, and PHP     &#171; Google Chrome OS &#8211; The Future? [...]</description>
		<content:encoded><![CDATA[<p>[...] A Blog for Valimar Design about HTML, XML, XHTML, CSS, jQuery, SQL, and PHP     &laquo; Google Chrome OS &#8211; The Future? [...]</p>
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		<title>Comment on CSS3 3D Transforms by Josh</title>
		<link>http://valimardesign.com/2009/11/css3-3d-transforms/comment-page-1/#comment-18</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Sat, 21 Nov 2009 06:38:05 +0000</pubDate>
		<guid isPermaLink="false">http://dev.valimardesign.com/?p=449#comment-18</guid>
		<description>IE9 is not just around the corner. IE8 was released earlier this year, and so I doubt to see anything with IE9 coming out until next summer.

Webkit (Chrome and Safari) support 3D animations through the transform properties, but Firefox doesn&#039;t support this.

CSS3 is a good ways from being fully-complete. Of some 50 specs on CSS3, only a few are at last call right now. If CSS3 does become fully-implemented on Firefox, let alone IE9, it will take a long time. Don&#039;t expect that much good from IE9. IEX will probably be the browser to look to for a lot of CSS3 features.

IE9 will however support CSS3 selectors, in full. It will support border-radius and perhaps background-resize, along with multi-colored borders and may even support the division of paragraphs into columns, with vertical rules in between. It will support everything we want Firefox to support. But Firefox will already have supported those features long before IE does.</description>
		<content:encoded><![CDATA[<p>IE9 is not just around the corner. IE8 was released earlier this year, and so I doubt to see anything with IE9 coming out until next summer.</p>
<p>Webkit (Chrome and Safari) support 3D animations through the transform properties, but Firefox doesn&#8217;t support this.</p>
<p>CSS3 is a good ways from being fully-complete. Of some 50 specs on CSS3, only a few are at last call right now. If CSS3 does become fully-implemented on Firefox, let alone IE9, it will take a long time. Don&#8217;t expect that much good from IE9. IEX will probably be the browser to look to for a lot of CSS3 features.</p>
<p>IE9 will however support CSS3 selectors, in full. It will support border-radius and perhaps background-resize, along with multi-colored borders and may even support the division of paragraphs into columns, with vertical rules in between. It will support everything we want Firefox to support. But Firefox will already have supported those features long before IE does.</p>
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		<title>Comment on CSS3 3D Transforms by Amy</title>
		<link>http://valimardesign.com/2009/11/css3-3d-transforms/comment-page-1/#comment-17</link>
		<dc:creator>Amy</dc:creator>
		<pubDate>Fri, 20 Nov 2009 21:57:07 +0000</pubDate>
		<guid isPermaLink="false">http://dev.valimardesign.com/?p=449#comment-17</guid>
		<description>I&#039;ll comment on this.  According to the article links above, it looks like this feature will be available in every browser once IE9 is released.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll comment on this.  According to the article links above, it looks like this feature will be available in every browser once IE9 is released.</p>
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		<title>Comment on CSS3 3D Transforms by 3rd-apex</title>
		<link>http://valimardesign.com/2009/11/css3-3d-transforms/comment-page-1/#comment-16</link>
		<dc:creator>3rd-apex</dc:creator>
		<pubDate>Thu, 19 Nov 2009 21:42:35 +0000</pubDate>
		<guid isPermaLink="false">http://dev.valimardesign.com/?p=449#comment-16</guid>
		<description>That is sweet. Any predictions on when this form of CSS will be commonly used by most websites?</description>
		<content:encoded><![CDATA[<p>That is sweet. Any predictions on when this form of CSS will be commonly used by most websites?</p>
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		<title>Comment on Future of CSS and CSS 3: Use your imagination! by CSS3 3D Transforms &#187; Valimar Design &#8211; Developers Lounge</title>
		<link>http://valimardesign.com/2009/11/imagine-css3/comment-page-1/#comment-15</link>
		<dc:creator>CSS3 3D Transforms &#187; Valimar Design &#8211; Developers Lounge</dc:creator>
		<pubDate>Thu, 19 Nov 2009 12:18:49 +0000</pubDate>
		<guid isPermaLink="false">http://dev.valimardesign.com/?p=364#comment-15</guid>
		<description>[...] a previous article, Future of CSS and CSS 3: Use Your Imagination!, I made mention of the 3D web, and I got to thinking of CSS3&#8217;s newly-implemented 3D [...]</description>
		<content:encoded><![CDATA[<p>[...] a previous article, Future of CSS and CSS 3: Use Your Imagination!, I made mention of the 3D web, and I got to thinking of CSS3&#8217;s newly-implemented 3D [...]</p>
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		<title>Comment on Windows 7 – The next step in OS design, or Vista SP3? by Starlight</title>
		<link>http://valimardesign.com/2009/11/windows-7-%e2%80%93-the-next-step-in-os-design-or-vista-sp3/comment-page-1/#comment-13</link>
		<dc:creator>Starlight</dc:creator>
		<pubDate>Sat, 14 Nov 2009 02:28:07 +0000</pubDate>
		<guid isPermaLink="false">http://dev.valimardesign.com/?p=370#comment-13</guid>
		<description>Why would files need to be tagged anyway?  What use does that serve?  There&#039;s already a system that&#039;s been around for 30 years!  It&#039;s called &quot;FOLDERS&quot;!!!</description>
		<content:encoded><![CDATA[<p>Why would files need to be tagged anyway?  What use does that serve?  There&#8217;s already a system that&#8217;s been around for 30 years!  It&#8217;s called &#8220;FOLDERS&#8221;!!!</p>
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